AR Model File Size Optimiser - free Production tool by XO3D Labs

AR Model File Size OptimiserAll ToolsStart a project
Target Platform
Geometry
tris
Polys 50k
Textures
Number of maps 4
Compression
Anim seconds 0s
Estimates are indicative. Real output depends on exporter, JPEG quality and how compressible your textures are. Draco shrinks geometry, not textures.
Estimated File Size
-MB
packed output, current settings
PASS
Platform limit
-
Against Platform Limit
0
Smooth
Limit
Size Breakdown
Geometry
-
mesh data
Textures
-
all maps
Total
-
packed
What Fills the File
Geometry (-)
Textures (-)
Animation (-)
Optimisation Tips
Size - Verdict -
Estimate Detail
Platform-
Geometry-
Textures-
Animation-
Draco-
Bytes / tri-
Platform Limits
iOS USDZ smooth~10 MB
iOS USDZ cap~25 MB
Android GLB smooth~5 MB
Android GLB cap~15 MB
Web smooth~3 MB
Web cap~10 MB
Pro Tips
Textures are the budget. One 4K map can outweigh a 100k-tri mesh. Drop resolution before decimating geometry.
KTX2 for web. Basis-compressed textures cut download and use less GPU memory than JPEG or PNG.
Atlas your maps. Fewer, packed textures beat many small ones for both size and draw calls.
?