Polygon Budget Calculator - free Production tool by XO3D Labs

Polygon Budget CalculatorAll ToolsStart a project
Render Target
Platform
Performance
Scene complexity Medium
Complexity covers lights, shadows, post FX and overdraw. More effects leave fewer triangles in budget.
Scene Makeup
assets
Hero share 40%
Hero share is how much of the scene budget goes to a handful of close-up models versus background filler.
Scene Triangle Budget
-tris
total on screen at once
Per hero asset
-
Per filler asset
-
Per-Asset Budget by Role
Heroclose-up, key models
-
Standardmid-ground props
-
Fillerbackground, distant
-
LOD floorlowest detail level
-
Scene Totals
Scene Budget
-
on screen
Per Draw Call
-
target avg
Vertex Est.
-
approx
Headroom
-
target, leave free
Rationale
-
Budget Assumptions
Optimisation Checks
Scene - Hero asset -
Settings
Target-
Platform-
Frame rate-
Complexity-
Assets-
FPS penalty-
Typical Reference
Mobile hero15-30k
Web / WebGL hero20-60k
Desktop hero60-150k
Console hero80-200k
Offline / filmmillions
Pro Tips
Draw calls bite before triangles. On mobile and web, batching and material count often cap you sooner than raw poly count.
Build LODs from the start. A distant asset at full detail wastes the whole frame's budget.
Normal maps over geometry. Bake small detail into maps. Keep silhouettes in mesh, surface detail in textures.
Offline is different. For CGI stills and film, subdivision and displacement matter more than a hard triangle cap.
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