Choose the source
Start with a photo, source texture, material prompt or procedural pattern depending on what you need to create.
Open toolUse this pathway to move from a source image, prompt or procedural pattern into normal, roughness, AO, displacement, tiling, skybox and preview checks without leaving the browser.
Texture issues often show up as wrong roughness, broken tiling, noisy normals, missing support maps, mismatched skybox orientation or maps that do not hold up in a 3D preview.
Use the tools in order, or jump straight to the one that matches the question in front of you.
The sequence keeps the work practical and reduces the usual guesswork before production.
Start with a photo, source texture, material prompt or procedural pattern depending on what you need to create.
Open toolCreate or convert the normal, roughness, height, ambient occlusion and specular maps that make the material react properly to light.
Open toolUse Texture Tiler and the procedural tools to remove visible seams before testing the material in a real render context.
Open toolUse Cube Map Converter when the texture job includes HDRI, skybox or environment-map delivery.
Open toolLoad the material or model into 3D Render Studio to catch lighting, roughness and normal-map issues before committing to production texturing.
Open toolA quick PBR map set, seamless texture test or skybox conversion ready for material look development.
The texture tools are intentionally low-friction so artists can move between prompt, image, procedural and preview workflows before committing to production texturing. Texture guidance reflects practical browser-tool limits and current Labs protection rules.
Khronos glTF material specification: Defines the metallic-roughness material model and texture channels for glTF delivery. Other renderers may use different conventions.
Use the tools to clarify the task. For a product campaign that needs creative direction and production, explore the relevant XO3D programme.
Most image and texture tools process files locally in the browser where the tool supports file input. AI Texture Generator currently runs its free Synthetic mode in the browser; future paid photoreal cloud generation would need separate privacy wording before launch.
Technical maps should not be visually stamped because that can corrupt the material result.
No. They are quick utility tools for generating, checking and preparing maps before production work.
Use Image to PBR for a source image, AI Texture Generator for a prompt, Procedural Texture Generator for generated patterns, Normal Map Creator for support maps, and Texture Tiler when the main problem is visible seams.
Bring the product, audience, launch date and required assets. We can help define the creative direction and production scope from there.
Last reviewed: 2026-06-04
Updated: 2026-09-05